Beneath the Golden Moon
While I want to provide as much freedom as possible for players of
Beneath the Golden Moon, there are a number of restrictions on the
possible characters that can be played.
Since the game revolves around characters at the castle, I strongly
advise against creating villagers who do not work at the keep.
- be human;
- not be Shek-Pvar;
- be appropriate to the setting;
- have a reason for being, and staying, at Menekod castle;
- have a number of goals and objectives; and
- have a full background.
Obviously, given the nature of Menekod, the most common type of people
there are soldiers of some description - either meken (common
soldiers) or melana (noble-born knights). There are also
numerous servants, the Laranian chaplain, the seneschal,
reblena (knight commanders) and so forth. Any of these would
make a good character.
Before creating a character, please mail me and let me know what sort
of character you would like. Indeed, the entire character creation
process is one of consultation between the player and myself. I don't
like to see creative energy go to waste, so don't write pages and
pages of material without getting some sort of go-ahead from me.
The following list gives some idea of the basic information needed for
a character in this game; again, much of this will be developed in
consultation with me.
While all of the above are important (in particular the personal
history and personality), I cannot stress enough the importance of
character goals. This game depends on the characters going out and
trying to achieve their goals - this is a large part of what makes
things happen in the game.
- Place of birth
- Information on family members (names, ages, homes)
- Physical description
- Personal history
A large element of this game is intrigue. In order to give this any
chance of really working, the characters really have to be involved
and know about some of what is going on. The only way I can do that is
to give information to the characters. That's fine, except that it
also means given a certain amount of background to the character as
well. If you want to be actively involved in intrigue, of whatever
kind, please tell me (and any ideas you have for what form this might
take). If I can use your ideas, I will; if not, I will simply make a
decision about what that character knows/does.
For example, I might arbitrarily decide that a character (whose player
has said that she wants to be involved in intrigue) is a member of the
highly secret and heretical Order of the Blank Shield, and give the
player the appropriate information. For obvious reasons, I can't run
this by the player before hand - once you've agreed to be involved,
that's it, you'll have to live with what I come up with. This sounds a
bit harsh, and I really wish I'd thought of this before the
game started. However, I'm making the best of what I've got, and
that's the deal. But trust me, it should make for a better game.
Character creation is a long process, simply because each character
has to be co-ordinated to some extent with every other
character. Before the game starts, I want to ensure that each
character has some solid links with other characters; to fake this
sort of thing takes time and effort. To help achieve this, I want each
player to come up with a description of their character that I can put
on this web page, so that everyone knows something about who everyone
is. Note: This should only be done after most of the
character creation is done.
The information provided in this description should be:
Any stories or anecdotes that illustrate the character are also most
- Name and position
- For example, "Zernil of Alern, Menoran of the Order of
- Physical description
- For example, "Zernil is a short man, with brown hair that
has grown long at the back. He generally wears his priestly robes, but
has also a sword at his side. He is middle-aged, but keeps in good
- Personal history
- This should be only that information which is common knowledge
among those at Menekod. For example, "Zernil is an occasional
visitor to Menekod, appearing perhaps once a year. He was once a
soldier who served under the late Queen, before giving up that life
for the priesthood."
- What the character "officially" does at the keep. For example,
"Generally Zernil visits Menekod as part of his routine liasing
with the Order. He ensures that everything is running smoothly and
according to the precepts of the Order of Hyvrik."
- Friends and associates
- Who the character spends time with, both as part of his or her
duties, and outside them. For example, "As befits his position as
Menoran, Zernil spends much of his time at Menekod with the Chabla and
deputy Chabla, and also the chaplain. He has also been known to spend
his off-duty hours with some of the Reblena."
- A rough guide to the character's outlook and generaly
disposition. This should include how the character treats others
(either individuals or groups) at the keep or elsewhere. For example,
"Zernil is a brisk, no-nonsense man. He comes across as a highly
organised individual. He is well-known as something of an aristocrat,
and he rarely if ever has anything to do with commoners."
- Recent history
- Any public activities or events in the recent past which the
character has been involved in. For example, "Zernil recently
arrived in Menekod, earlier than usual. This is almost certainly
relates to the conflict between the Order of the Checkered Shield and
the Laranian church. He is known to have pressed Sir Symak to take a
firm stance with the Bishop."
- Any gossip that is in general circulation about the
character. This need not be current, merely generally known about the
keep. For example, "It is rumoured that Zernil turned to the
priesthood because of an incident during his soldiering days, in which
he fled the battlefield during an engagement."