Beneath the Golden Moon
How the game works
Everything in this game is handled by email being sent to and from me,
jamie@kauri.vuw.ac.nz. That
is, each player only interacts directly with me, and only indirectly
with the other players.
I envisage that there will be three types of message:
- Speech: Where a character says something
to one or more other characters
- Action: Where a character performs some
significant action
- Query: Where a player wishes to know
about some aspect of the game world
All of these messages are sent to me, and me alone. I adjudicate
actions, inform those involved of their results, and I also answer
world queries. In the case of Speech messages, I will most often
simply forward these on the appropriate person. However, by having
them pass through me, it allows for neat tricks like talking to
someone who is shapeshifted to look like someone else. It also means
that no player need ever know which characters are PCs and which are
NPCs.
While I would prefer for world queries to be sent in separate
messages, it is sometimes appropriate for a single message to combine
both speech and significant action. Here is discussion of how speech messages
work.
Adjudicating Actions
Beneath the Golden Moon does not use any rules system, published or
unpublished. Instead, I adjudicate everything as I see fit, based on
what information I have about the situation and the people
involved. This might be compared to the Amber DRPG system, though
without its attributes. When performing an action, description is all
important - provide me with details to work with, and the resolution
will be both easier and more satisfying.
Beneath the Golden Moon does not use turns in the conventional PBeM
sense. Rather, each game day is broken down into the following three
periods:
- Breakfast til lunch
- Lunch til dinner
- Evening til dawn
Each of these segments is alloted a certain amount of real time to
play through, before the game proceeds to the next period. The amount
of time is flexible, but will probably be around a couple of weeks,
more if needed. During each period, any amount of mail may be sent to
me, of the various sorts, provided they deal only with the current
period of time. For more on how this operates, see the document on interaction.
Meals
Meals are one of the few times during the day when a large number of
characters group together in a relatively informal situation. Each
period of the day begins with a meal, and they are handled in the
following way.
I will send out a message to all the characters in each meal group
describing the meal, in particular who is there. Then the characters
involved send me mail telling me what they are doing - generally this
will be who they are talking to (even if it is only "chatting"). I
will then (probably after two or three days) send out another message
to the whole group, describing what is going on. From this point the
game continues normally.
jamie@kauri.vuw.ac.nz